[jsscripting] Upgrade openhab-js to 4.7.3 (#16112)

Signed-off-by: Florian Hotze <florianh_dev@icloud.com>
This commit is contained in:
Florian Hotze 2023-12-25 23:52:59 +01:00 committed by Jacob Laursen
parent 2fd46961fc
commit 222c40bdff
2 changed files with 7 additions and 7 deletions

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@ -231,7 +231,7 @@ var myVar = 'Hello world!';
// Schedule a timer that expires in ten seconds // Schedule a timer that expires in ten seconds
setTimeout(() => { setTimeout(() => {
console.info(`Timer expired with variable value = "${myVar}"`); console.info(`Timer expired with variable value = "${myVar}"`);
}, 1000); }, 10000);
myVar = 'Hello mutation!'; // When the timer runs, it will log "Hello mutation!" instead of "Hello world!" myVar = 'Hello mutation!'; // When the timer runs, it will log "Hello mutation!" instead of "Hello world!"
``` ```
@ -245,7 +245,7 @@ var myVar = 'Hello world!';
// Schedule a timer that expires in ten seconds // Schedule a timer that expires in ten seconds
setTimeout((myVariable) => { setTimeout((myVariable) => {
console.info(`Timer expired with variable value = "${myVariable}"`); console.info(`Timer expired with variable value = "${myVariable}"`);
}, 1000, myVar); // Pass one or more variables as parameters here. They are passed through to the callback function. }, 10000, myVar); // Pass one or more variables as parameters here. They are passed through to the callback function.
myVar = 'Hello mutation!'; // When the timer runs, it will log "Hello world!" myVar = 'Hello mutation!'; // When the timer runs, it will log "Hello world!"
``` ```
@ -496,12 +496,12 @@ The Things namespace allows to interact with openHAB Things.
See [openhab-js : things](https://openhab.github.io/openhab-js/things.html) for full API documentation. See [openhab-js : things](https://openhab.github.io/openhab-js/things.html) for full API documentation.
- things : <code>object</code> - things : <code>object</code>
- .getThing(uid, nullIfMissing) ⇒ <code>Thing</code> - .getThing(uid) ⇒ <code>Thing|null</code>
- .getThings() ⇒ <code>Array.&lt;Thing&gt;</code> - .getThings() ⇒ <code>Array[Thing]</code>
#### `getThing(uid, nullIfMissing)` #### `getThing(uid, nullIfMissing)`
Calling `getThing(...)` returns a `Thing` object with the following properties: Calling `getThing(uid)` returns a `Thing` object with the following properties:
- Thing : <code>object</code> - Thing : <code>object</code>
- .bridgeUID ⇒ <code>String</code> - .bridgeUID ⇒ <code>String</code>
@ -1094,7 +1094,7 @@ Operations and conditions can also optionally take functions:
```javascript ```javascript
rules.when().item("F1_light").changed().then(event => { rules.when().item("F1_light").changed().then(event => {
console.log(event); console.log(event);
}).build("Test Rule", "My Test Rule"); }).build("Test Rule", "My Test Rule");
``` ```

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@ -24,7 +24,7 @@
</bnd.importpackage> </bnd.importpackage>
<graal.version>22.0.0.2</graal.version> <!-- DO NOT UPGRADE: 22.0.0.2 is the latest version working on armv7l / OpenJDK 11.0.16 & armv7l / Zulu 17.0.5+8 --> <graal.version>22.0.0.2</graal.version> <!-- DO NOT UPGRADE: 22.0.0.2 is the latest version working on armv7l / OpenJDK 11.0.16 & armv7l / Zulu 17.0.5+8 -->
<oh.version>${project.version}</oh.version> <oh.version>${project.version}</oh.version>
<ohjs.version>openhab@4.7.2</ohjs.version> <ohjs.version>openhab@4.7.3</ohjs.version>
</properties> </properties>
<build> <build>