[hue] recreate missing scene channel (#16038)
Signed-off-by: Andrew Fiddian-Green <software@whitebear.ch>
This commit is contained in:
parent
413ce0898c
commit
d2e271d053
|
@ -87,6 +87,7 @@ public class HueBindingConstants {
|
|||
public static final String CHANNEL_STATUS = "status";
|
||||
public static final String CHANNEL_FLAG = "flag";
|
||||
public static final String CHANNEL_SCENE = "scene";
|
||||
public static final String CHANNEL_TYPE_2_SCENE = "scene-v2";
|
||||
|
||||
// List all triggers
|
||||
public static final String EVENT_DIMMER_SWITCH = "dimmer_switch_event";
|
||||
|
|
|
@ -82,9 +82,11 @@ import org.openhab.core.thing.ThingUID;
|
|||
import org.openhab.core.thing.binding.BaseThingHandler;
|
||||
import org.openhab.core.thing.binding.BridgeHandler;
|
||||
import org.openhab.core.thing.binding.ThingHandlerService;
|
||||
import org.openhab.core.thing.binding.builder.ChannelBuilder;
|
||||
import org.openhab.core.thing.binding.builder.ThingBuilder;
|
||||
import org.openhab.core.thing.link.ItemChannelLink;
|
||||
import org.openhab.core.thing.link.ItemChannelLinkRegistry;
|
||||
import org.openhab.core.thing.type.ChannelTypeUID;
|
||||
import org.openhab.core.types.Command;
|
||||
import org.openhab.core.types.RefreshType;
|
||||
import org.openhab.core.types.State;
|
||||
|
@ -1238,6 +1240,14 @@ public class Clip2ThingHandler extends BaseThingHandler {
|
|||
State state = scenes.stream().filter(s -> s.getSceneActive().orElse(false)).map(s -> s.getSceneState())
|
||||
.findAny().orElse(UnDefType.UNDEF);
|
||||
|
||||
// create scene channel if it is missing
|
||||
if (getThing().getChannel(CHANNEL_2_SCENE) == null) {
|
||||
updateThing(editThing()
|
||||
.withChannel(ChannelBuilder.create(new ChannelUID(getThing().getUID(), CHANNEL_2_SCENE))
|
||||
.withType(new ChannelTypeUID(BINDING_ID, CHANNEL_TYPE_2_SCENE)).build())
|
||||
.build());
|
||||
}
|
||||
|
||||
updateState(CHANNEL_2_SCENE, state, true);
|
||||
|
||||
stateDescriptionProvider.setStateOptions(new ChannelUID(thing.getUID(), CHANNEL_2_SCENE), scenes
|
||||
|
|
Loading…
Reference in New Issue